Making a glass ADDY award

If you can’t win one, make one!
To model: use the pyramid primative and champher all the edges slightly. Clone one side and rotate into the center for your logo plate which is done with alpha maps.
Make a glass texture:
Or apply the GLASS physics material with the mental ray renderer running. Architectural glass material is also good for quick and dirty renders.
THINGS TO REMEMBER:
–You must use Mental ray
–The item must be thickened/two sided.
—EXAMPLE: I cloned the ADDY and made it just a little smaller to make the inside, this gives a feeling of thickness.
–For good reflects all edges need a light champher on them, just a tiny bit. You won’t be able to see it but it makes the reflections better and gives the item a more solid feel.
Your item will respond to what is around it, so you need something for it to reflect. This one is only reflecting an environment map and the inside of a white sphere.